

Runic Remote: Slime Boss triggers on split.Mudwin's Cradle: now a flat Mantra requirement reduction.Iridium Chain: respects free-until-played effects like Forethought and Setup.Knoch: fixed interaction with debuff-immune modded monsters.Expired Coupon: now has no effect outside of combat.Dhvaja: triggers upon entering Divinity rather than upon exiting.Bookmark: checks for newly upgraded cards each combat.Big Hammer: aligned Infernal Blade++ with Distraction++ and White Noise++.second-Upgrade relics only spawn if you have an Upgraded class card.fixed the Big Hammer/Solitaire infinite upgrading bug (thanks jbcall!).added Aluminium Foil, Bellows, Crucible, Crusader's Map, Elizabethan Collar, Fishing Reel, the Holy Grail, Ice Cube Tray, Knife Block, Lead Dart, Paper Snowflake, Prayer Box, Rabbit Ears, Skeleton Key, Spire of Hannoy, Stimpack, Thumb Drive, and Training Wheel.Sod: skips over copying Curse and Status cards.Runic Remote: drops persist through save/load.Runic Remote: tweaked enemy/card pairings.Rabbit Ears: Heatsinks++ triggers on-draw effects properly.Quartz Cube: fixed interaction with Bag of Marbles.Paper Snowflake: fixed bad interaction with Upgrades.Kinked Spring: no longer spawns on modded characters.Fishing Reel: spends all available Energy this turn before spending next turn's.Ember: no longer triggers on Curse and Status cards.Boiling Flask: added cross-mod support for Wide Potions.



#Slay the spire regen free#
added Blood Sugar, Bouncer, EXA, Free Samples, Hardlight, Oven Mitt, Peacock Shield, Plasma Lobster, Promissory Notes, Rattle Coin, Sheep's Eye Marble, Short Straw, Soularoid, Splatula, Tank Top, Toy Rocket, Traffic Cone, Twin Pearls, Underdog Bone, and Witchy Dice.Twin Pearls: removed from Downfall's Automaton character pool.Twin Pearls: Pearlescence can no longer be retained.Stimpack: fixed a crash when becoming bloodied outside of combat.Ferry Pass: gaining cards during combat no longer resets progress.and to the many people who reported bugs and gave balance and design feedback!.to Slay the Spire Discord members Alchyr, Gk, Jobby, Raz, squeeb, and vex for technical help.to the developers of ModTheSpire, BaseMod, and StSLib, especially kiooeht.additional design by Grace Ku, Wilson Chung, and 旅渚.At the end of your turn, you lose 5 Block. It was for me.Boss Gain at the start of your turn.
#Slay the spire regen plus#
This combined with potion effects like +Strength and Regen, plus any relic effects, should be more than enough. Enemy loses HP for each card played: Choke +Energy next turn: Doppleganger, Flying Knee, Outmaneuver Retain cards each turn: Well Laid Plans Draw and discard a card each turn: Tools Of The Trade +Poison to enemies each turn: Noxious Fumes Unblocked damage applies poison: Envenom Attacking enemies take damage: Caltrops Gain block for each card played: After Image Deal damage for each card played: A Thousand Cuts The unique buffs and the cards that add them are: I don't believe stacked buffs work here, this has to be 10 unique buffs. Her cards are really tailored for buffs, having all three card types (power, skill, and attack) provide them. By Act 3 I had amassed a lot of buff cards and one or two potions. After no luck attempting this a few times with The Defect, I got this first try with The Silent.
